Posted by : Endra Nero Rabu, 14 Maret 2012

cBatman : Arkham City


Info : Arkham City is an open world action video game that incorporates elements of stealth and predator tactics. All of the gadgets previously obtained in the first game are present at the start of Arkham City (with the exception of the Line Launcher and the Ultra Batclaw, which is replaced with the regular Batclaw and Sonic Batarangs). Most of them have improved or new capabilities; for example, the Cryptographic Sequencer can also track signals, the line launcher now can be deployed as a tightrope and has a feature that allows Batman to flip over and launch another zipline, switching directions. The remote control Batarang now has a built in brake and boost, and the grappling gun can now be used while gliding to boost Batman further up into the air. Four additional gadgets have been revealed: smoke pellets to confuse armed enemies when spotted by them, the Remote Electrical Charge which is a sniper-like taser gun used to power generators and shock enemies, ice grenades used to freeze enemies and make pathways through water, and a balled rope for tying up enemies. The game incorporates more puzzle elements; the use of Batman's "Detective Mode", which highlights elements such as enemy skeletons and clues on-screen, is used to perform forensic activities such as tracing the origin of a sniper round


System Requirements :


Screenshoot:





















Download :
Download:

TroubleShoot:

Bagi Yang Ingin main make gamepad/joypad:
buat yang pengen maen pake gamepad/joypad biar g terbalik ganti text yg ada di dalam ''DefaultInput.ini'' dengan yg dibawah ini;

[Configuration]
BasedOn=..\Engine\Config\BaseInput.ini

[BmGame.RPlayerInput]
bInvertJoystick=true
bInvertCapeGlide=true

GlanceUpScale=-200
GlanceRightScale=200
bInvertCapeGlide=true
bUseEasyControls=false

[Engine.DebugCameraInput]
.Bindings=(Name="Pause",Command="Pause")
.Bindings=(Name="BackSpace",Command="ToggleDebugCa mera true",Control=False,Alt=False)
.Bindings=(Name="Period",Command="ToggleThoughts")
.Bindings=(Name="Semicolon",Command="StepPawnDispl ayingThoughts")
.Bindings=(Name="P",Command="TogglePaths",Alt=true )
.Bindings=(Name="P",Command="ToggleAIPaths",Contro l=true)
.Bindings=(Name="H",Command="ToggleHighSpeed",Alt= false)
.Bindings=(Name="H",Command="ToggleSuperHighSpeed" ,Alt=true)
.Bindings=(Name="L",Command="ToggleLowSpeed",Alt=f alse)
.Bindings=(Name="I",Command="DialogueInc | ToggleLookInvert")
.Bindings=(Name="O",Command="DialogueCapture")
.Bindings=(Name="P",Command="DialogueCaptureAll")
.Bindings=(Name="SLASH",Command="GPU")
.Bindings=(Name="RightBracket",Command="Stat Levels")
.Bindings=(Name="F1",Command="viewmode wireframe")
.Bindings=(Name="F2",Command="viewmode unlit")
.Bindings=(Name="F3",Command="viewmode lit")
.Bindings=(Name="F8",Command="show postprocess")
.Bindings=(Name="F9",Command="shot",Shift=False)
.Bindings=(Name="W",Command="MoveForward | DebugMenuUpPressed | OnRelease DebugMenuUpReleased | Axis aRawLHJoyUp Speed=1.0", Shift=false, Control=false, Alt=false, bIgnoreShift=false, bIgnoreCtrl=false, bIgnoreAlt=false)
.Bindings=(Name="S",Command="MoveBackward | DebugMenuDownPressed | OnRelease DebugMenuDownReleased | Axis aRawLHJoyUp Speed=-1.0", Shift=false, Control=false, Alt=false, bIgnoreShift=false, bIgnoreCtrl=false, bIgnoreAlt=false)
.Bindings=(Name="A",Command="StrafeLeft | DebugMenuLeftPressed | OnRelease DebugMenuLeftReleased | Axis aRawLHJoyRight Speed=-1.0", Shift=false, Control=false, Alt=false, bIgnoreShift=false, bIgnoreCtrl=false, bIgnoreAlt=false)
.Bindings=(Name="D",Command="StrafeRight | DebugMenuRightPressed | OnRelease DebugMenuRightReleased | Axis aRawLHJoyRight Speed=1.0", Shift=false, Control=false, Alt=false, bIgnoreShift=false, bIgnoreCtrl=false, bIgnoreAlt=false)
.Bindings=(Name="Up",Command="DebugMenuUpPressed | OnRelease DebugMenuUpReleased")
.Bindings=(Name="Down",Command="DebugMenuDownPress ed | OnRelease DebugMenuDownReleased")
.Bindings=(Name="Left",Command="DebugMenuLeftPress ed | OnRelease DebugMenuLeftReleased")
.Bindings=(Name="Right",Command="DebugMenuRightPre ssed | OnRelease DebugMenuRightReleased")
.Bindings=(Name="Q",Command="DebugMenuPrevPage")
.Bindings=(Name="E",Command="DebugMenuNextPage")
-Bindings=(Name="Delete",Command="Camera Default")
.Bindings=(Name="Delete",Command="DebugMenuOn | OnRelease DebugMenuOff")
.Bindings=(Name="RightShift",Command="DebugMenuOn | OnRelease DebugMenuOff")
.Bindings=(Name="Enter",Command="DebugCamSingleFra meStep | DebugMenuSelectA")
.Bindings=(Name="T", Command="TrackingMode");

-Bindings=(Name="XboxTypeS_A",Command="SetFreezeRen dering")
.Bindings=(Name="XboxTypeS_A",Command="DebugCamSin gleFrameStep | DebugMenuSelectA")
.Bindings=(Name="XboxTypeS_X",Command="ResetRoll")
.Bindings=(Name="XboxTypeS_Start",Command="Pause")
.Bindings=(Name="XboxTypeS_LeftTrigger",Command="D ebugMenuQualifyOn | OnRelease DebugMenuQualifyOff | DebugMenuPrevPage | Axis aUp Speed=-1.0 DeadZone=0.1")
.Bindings=(Name="XboxTypeS_RightTrigger",Command=" DebugMenuQualifyOn | OnRelease DebugMenuQualifyOff | DebugMenuNextPage | Axis aUp Speed=1.0 DeadZone=0.1")
.Bindings=(Name="XboxTypeS_DPad_Left",Command="Deb ugMenuLeftPressed | OnRelease DebugMenuLeftReleased | StartRollLeft | OnRelease StopRoll")
.Bindings=(Name="XboxTypeS_DPad_Right",Command="De bugMenuRightPressed | OnRelease DebugMenuRightReleased | StartRollRight | OnRelease StopRoll")
.Bindings=(Name="XboxTypeS_DPad_Up",Command="Debug MenuUpPressed | OnRelease DebugMenuUpReleased | StartZoomIn | OnRelease StopZoom")
.Bindings=(Name="XboxTypeS_DPad_Down",Command="Deb ugMenuDownPressed | OnRelease DebugMenuDownReleased | StartZoomOut | OnRelease StopZoom")
.Bindings=(Name="XboxTypeS_LeftShoulder",Command=" DebugMenuStepUp | SlowDownSpectatorCamera")
.Bindings=(Name="XboxTypeS_RightShoulder",Command= "DebugMenuStepDown | DebugMenuQualifyOn | OnRelease DebugMenuQualifyOff | SpeedUpSpectatorCamera")


[Engine.Console]
ConsoleKey=F10
TypeKey=Quote
ManualAutoCompleteList=(Command="Stat PhysicsGpuMem",Desc="Stat PhysicsGpuMem (Displays physics GPU memory stats)")
ManualAutoCompleteList=(Command="LoadSavedGame",De sc="LoadSavedGame (Restores the saved game file)")

[Engine.PlayerInput]
LookRightScale=375
LookUpScale=-300
bInvertMouse=true
bInvertCapeGlide=true
MouseSensitivity=30.0

-Bindings=(Name="F5",Command="quicksave")
-Bindings=(Name="F6",Command="quickload")
-Bindings=(Name="F7",Command="set D3DRenderDevice bUsePostProcessEffects False",Control=False,Shift=False,Alt=False)
-Bindings=(Name="F8",Command="set D3DRenderDevice bUsePostProcessEffects True",Control=False,Shift=False,Alt=False)
.Bindings=(Name="F5",Command="ReloadLevel")
.Bindings=(Name="F8",Command="show postprocess")
.Bindings=(Name="F11",Command="ToggleMovieRecord")
.Bindings=(Name="F6",Command="Stat StartFile")
.Bindings=(Name="F7",Command="Stat StopFile")
.Bindings=(Name="V",Command="FreezeAll")
.Bindings=(Name="C",Command="ToggleLockCamera", Control=True)
.Bindings=(Name="Y",Command="ToggleGhost")
.Bindings=(Name="T",Command="Teleport",Alt=false)
.Bindings=(Name="T",Command="DebugTest",Alt=true)
.Bindings=(Name="Add", Command="AddXP")
.Bindings=(Name="Period",Command="ToggleThoughts")
.Bindings=(Name="Semicolon",Command="StepPawnDispl ayingThoughts")
.Bindings=(Name="NumPadTwo",Command="DebugCameraDo wn | OnRelease StopDebugCameraMovement")
.Bindings=(Name="NumPadFour",Command="DebugCameraL eft | OnRelease StopDebugCameraMovement")
.Bindings=(Name="NumPadSix",Command="DebugCameraRi ght | OnRelease StopDebugCameraMovement")
.Bindings=(Name="NumPadEight",Command="DebugCamera Up | OnRelease StopDebugCameraMovement")
.Bindings=(Name="NumPadSeven",Command="DebugCamera Forward | OnRelease StopDebugCameraMovement")
.Bindings=(Name="NumPadOne",Command="DebugCameraBa ck | OnRelease StopDebugCameraMovement")
.Bindings=(Name="NumPadNine",Command="DebugCameraZ oomIn | OnRelease StopDebugCameraMovement")
.Bindings=(Name="NumPadThree",Command="DebugCamera ZoomOut | OnRelease StopDebugCameraMovement")

.Bindings=(Name="C",Command="ToggleAlternativeCame ra",Control=true)

.Bindings=(Name="Run",Command="StartRun | OnRelease EndRun | Button bRunButton")
.Bindings=(Name="Stealth",Command="StartStealthMov e | OnRelease EndStealthMove | Button bCrouchButton | FloorTakedownModifierPressed | LedgeToCeilingPressed | LandPressed")
.Bindings=(Name="Grapple",Command="BankPoints | GrapplePressed | OnRelease GrappleReleased | Button aGrappleButton")
.Bindings=(Name="Gadget",Command="GadgetPressed | OnRelease GadgetReleased")
.Bindings=(Name="Grab", Command="GrabPressed | OnRelease GrabReleased | Button aTakedownButton")
.Bindings=(Name="Cover", Command="CoverPressed | OnRelease CoverReleased");
.Bindings=(Name="HoldToZoom", Command="ReadyGadget | OnRelease UnreadyGadget | Button bReadyGadgetButton")
.Bindings=(Name="GadgetMode", Command="StartGadgetMode | OnRelease EndGadgetMode")
.Bindings=(Name="ForensicMode", Command="SelectForensicModePressed | OnRelease SelectForensicModeReleased")
;.Bindings=(Name="ForensicMode", Command="Button bForensicsButton");
.Bindings=(Name="GrappleOrGadget", Command="BankPoints | GrappleOrGadgetPressed | OnRelease GadgetReleased | Button aGrappleButton")
.Bindings=(Name="GrappleOrGadgetOrQuickStrike", Command="GrappleOrStrikeGadgetPressed | OnRelease GadgetReleased | Button aGrappleButton")
.Bindings=(Name="GadgetOrQuickStrike", Command="GadgetOrQuickStrikePressed | OnRelease GadgetReleased")
.Bindings=(Name="StealthOrGadget", Command="StealthOrGadgetPressed | OnRelease EndStealthMove | OnRelease GadgetReleased | Button bCrouchButton | FloorTakedownModifierPressed | LedgeToCeilingPressed | LandPressed")
.Bindings=(Name="QuickStrike", Command="TriggerQuickStrike | OnRelease QuickStrikeReleased")
.Bindings=(Name="HeavyStrike", Command="TriggerHeavyStrike | OnRelease HeavyStrikeReleased")
.Bindings=(Name="ChargeStrike", Command="TriggerChargeStrike | OnRelease ChargeStrikeReleased")
.Bindings=(Name="BlockBreaker", Command="TriggerBlockBreaker | OnRelease BlockBreakerReleased")
.Bindings=(Name="Redirect", Command="TriggerRedirect | OnRelease RedirectReleased")
.Bindings=(Name="ContextSensitive", Command="PressedContextSensitive | OnRelease ReleasedContextSensitive")
.Bindings=(Name="ReadyBatarang", Command="ReadyBatarang | OnRelease UnReadyBatarang")
.Bindings=(Name="HoldToZoomOrCounter", Command="ReadyGadgetOrCounterPressed | OnRelease ReadyGadgetOrCounterReleased | OnRelease UnreadyGadget | Button bReadyGadgetButton | Button aTakedownButton")
.Bindings=(Name="PS3Crouch", Command="StealthOrQuickBatclawPressed | OnRelease EndStealthMove | Button bCrouchButton | FloorTakedownModifierPressed | LedgeToCeilingPressed | LandPressed"))
.Bindings=(Name="ChargeVenom", Command="ChargeVenomPressed | OnRelease ChargeVenomReleased")
.Bindings=(Name="HoldToTaunt", Command="HoldToTauntPressed | OnRelease HoldToTauntReleased")

.Bindings=(Name="Y",Command="ToggleGhost",Shift=tr ue, bIgnoreShift=false)
.Bindings=(Name="T",Command="Teleport",Shift=true, bIgnoreShift=false)
.Bindings=(Name="W",Command="DebugMenuUpPressed | OnRelease DebugMenuUpReleased")
.Bindings=(Name="S",Command="DebugMenuDownPressed | OnRelease DebugMenuDownReleased")
.Bindings=(Name="A",Command="DebugMenuLeftPressed | OnRelease DebugMenuLeftReleased")
.Bindings=(Name="D",Command="DebugMenuRightPressed | OnRelease DebugMenuRightReleased")
.Bindings=(Name="Up",Command="DebugMenuUpPressed | OnRelease DebugMenuUpReleased")
.Bindings=(Name="Down",Command="DebugMenuDownPress ed | OnRelease DebugMenuDownReleased")
.Bindings=(Name="Left",Command="DebugMenuLeftPress ed | OnRelease DebugMenuLeftReleased")
.Bindings=(Name="Right",Command="DebugMenuRightPre ssed | OnRelease DebugMenuRightReleased")
.Bindings=(Name="Q",Command="DebugMenuPrevPage")
.Bindings=(Name="E",Command="DebugMenuNextPage")
-Bindings=(Name="Delete",Command="Camera Default")
.Bindings=(Name="Delete",Command="DebugMenuOn | OnRelease DebugMenuOff")
.Bindings=(Name="RightShift",Command="DebugMenuOn | OnRelease DebugMenuOff")
.Bindings=(Name="Enter",Command="DebugCamSingleFra meStep | DebugMenuSelectA")
.Bindings=(Name="BackSpace",Command="ToggleDebugCa mera true",Control=False,Alt=False)
.Bindings=(Name="BackSpace",Command="DebugCamera2P ad",Control=True)
.Bindings=(Name="K",Command="DebugKillAllEnemies")
.Bindings=(Name="I",Command="ToggleLookInvert")
.Bindings=(Name="G",Command="DebugGiveAllGadgets", Shift=false)
.Bindings=(Name="G",Command="DebugGiveFreezeBlast" ,Shift=true)
.Bindings=(Name="F",Command="DebugMenuSelect2")
.Bindings=(Name="Escape",Command="UserPause")
.Bindings=(Name="Pause",Command="UserPause")
.Bindings=(Name="P",Command="TogglePhysicsGrabber" ,Alt=false,Control=false)
.Bindings=(Name="P",Command="TogglePaths",Alt=true )
.Bindings=(Name="P",Command="ToggleAIPaths",Contro l=true)
.Bindings=(Name="M",Command="ToggleMute",Control=t rue)
.Bindings=(Name="H",Command="ToggleHighSpeed",Alt= false)
.Bindings=(Name="H",Command="ToggleSuperHighSpeed" ,Alt=true)
.Bindings=(Name="L",Command="ToggleLowSpeed",Alt=f alse)
.Bindings=(Name="L",Command="DebugLoadGame",Alt=tr ue)
.Bindings=(Name="Equals",Command="DebugWeaponIn | Button aRightShoulder")
.Bindings=(Name="Underscore",Command="DebugWeaponO ut | Button aLeftShoulder")
.Bindings=(Name="SLASH",Command="GPU")
.Bindings=(Name="RightBracket",Command="Stat Levels")
.Bindings=(Name="U",Command="UnlockAllUpgrades TRUE")
.Bindings=(Name="U",Command="DebugGiveArmour",Shif t=true,Control=false)
.Bindings=(Name="U",Command="DebugRemoveArmour",Sh ift=false,Control=true)
.Bindings=(Name="COMMA",Command="ToggleEnemiesCanA ttack")
.Bindings=(Name="O",Command="RestoreHealth")
.Bindings=(Name="PageUp",Command="DebugMenuStepUp" )
.Bindings=(Name="PageDown",Command="DebugMenuStepD own")
.Bindings=(Name="R",Command="DebugMenuSelectA")
.Bindings=(Name="Subtract", Command="BmRagDoll")
.Bindings=(Name="N", Command="TriggerRandomOverlay")

.Bindings=(Name="BackSpace",Command="ToggleScreens hotCamera",Control=False,Alt=True)
.Bindings=(Name="N",Command="TriggerRandomOverlay" )

// NVCHANGE_BEGIN_RS: JJ - useful to be able to toggle displacements on and off
.Bindings=(Name="J",Command="Scale Set WorldDisplacementMultiplier 1.0",Shift=false)
.Bindings=(Name="J",Command="Scale Set WorldDisplacementMultiplier 0.0",Shift=true)
// NVCHANGE_END_RS: JJ - useful to be able to toggle displacements on and off

// NVCHANGE_BEGIN_RS: Key commands for starting tesselation demo movie
.Bindings=(Name="F12",Command="causeEvent PlayTessMovie", Control=true)
// NVCHANGE_END_RS: Key commands for starting tesselation demo movie

;Console bindings
.Bindings=(Name="XboxTypeS_LeftTrigger",Command="H oldToZoom | DebugMenuQualifyOn | OnRelease DebugMenuQualifyOff | DebugMenuPrevPage | Axis aLeftTrigger Speed=1.0 DeadZone=0.2 | Axis aUp Speed=-1.0 DeadZone=0.1")
.Bindings=(Name="XboxTypeS_RightTrigger",Command=" HangFromVantagePoint | StealthOrGadget | DebugMenuQualifyOn | OnRelease DebugMenuQualifyOff | DebugMenuNextPage | Axis aRightTrigger Speed=1.0 DeadZone=0.2 | AttackThrow | Axis aUp Speed=1.0 DeadZone=0.1")
.Bindings=(Name="XboxTypeS_RightThumbstick",Comman d="DebugMenuSelectA | ToggleCameraZoom")
.Bindings=(Name="XboxTypeS_LeftThumbstick",Command ="DebugMenuSelectA | CentreCamera | DoubleTapToMute")
.Bindings=(Name="XboxTypeS_DPad_Left",Command="But ton bGadgetSelectLeft | DebugMenuLeftPressed | OnRelease DebugMenuLeftReleased")
.Bindings=(Name="XboxTypeS_DPad_Right",Command="Bu tton bGadgetSelectRight | DebugMenuRightPressed | OnRelease DebugMenuRightReleased")
.Bindings=(Name="XboxTypeS_DPad_Up",Command="MoveD ialogueOptionUp | Button bGadgetSelectUp | DebugMenuUpPressed | OnRelease DebugMenuUpReleased")
.Bindings=(Name="XboxTypeS_DPad_Down",Command="Mov eDialogueOptionDown | Button bGadgetSelectDown | DebugMenuDownPressed | OnRelease DebugMenuDownReleased")
.Bindings=(Name="XboxTypeS_Back",Command="OpenLeve lUpOrMap")
.Bindings=(Name="XboxTypeS_Start",Command="UserPau se")
.Bindings=(Name="XboxTypeS_LeftX",Command="Axis aStrafe Speed=1.0 DeadZone=0.3 | Axis aRawLHJoyRight Speed=1.0 DeadZone=0.0")
.Bindings=(Name="XboxTypeS_LeftY",Command="Axis aBaseY Speed=-1.0 DeadZone=0.3 | Axis aRawLHJoyUp Speed=-1.0 DeadZone=0.0" )
.Bindings=(Name="XboxTypeS_RightY",Command="Axis aTurn Speed=1.0 DeadZone=0.2 | Axis aRawRHJoyRight Speed=1.0 DeadZone=0.0")
.Bindings=(Name="XboxTypeS_RightX",Command="Axis aLookup Speed=1.0 DeadZone=0.2 | Axis aRawRHJoyUp Speed=1.0 DeadZone=0.0")
.Bindings=(Name="XboxTypeS_A",Command="ChargeVenom | DebugCamSingleFrameStep | ContextSensitive | Run | CapeGlide | AcceptConversation | Evade | DebugMenuSelectA | CancelBatarangCamera")
.Bindings=(Name="XboxTypeS_B",Command="QuickGadget B | VenomShockwave | BlockBreaker | ExitAgilityMode | SkipCutscene | CancelGadget | DebugMenuSelectB | CancelBatarangCamera")
.Bindings=(Name="XboxTypeS_X",Command="TriggerQuic kStrike | QuickGadgetX | DebugMenuSelectX | CancelBatarangCamera")
.Bindings=(Name="XboxTypeS_Y",Command="QuickGadget Y | VenomCounter | Grab | ActivateNoise | AttackFearFinish | DebugMenuSelectY | SpecialMoveCheat | CancelBatarangCamera")
.Bindings=(Name="XboxTypeS_LeftShoulder",Command=" DebugMenuStepUp | ForensicMode | Button aLeftShoulder | SlowDownSpectatorCamera")
.Bindings=(Name="XboxTypeS_RightShoulder",Command= "DebugMenuStepDown | Grapple | SecondaryFireGadget | OnRelease SecondaryFireReleased | DebugMenuQualifyOn | OnRelease DebugMenuQualifyOff | Button aRightShoulder | SpeedUpSpectatorCamera | OnRelease SecondaryFireReleased")

[GFxUI.KeyMap]
FullKeyboard=1
XboxTypeS_DPad_Left=Left
XboxTypeS_DPad_Right=Right
XboxTypeS_DPad_Up=Up
XboxTypeS_DPad_Down=Down
XboxTypeS_B=Enter
XboxTypeS_A=Escape
XboxTypeS_Y=LeftControl
XboxTypeS_X=RightShift
XboxTypeS_LeftTrigger=LeftBracket
XboxTypeS_LeftShoulder=Underscore
XboxTypeS_LeftThumbStick=NumPadSeven
XboxTypeS_RightTrigger=RightBracket
XboxTypeS_RightShoulder=Equals
XboxTypeS_RightThumbStick=NumPadNine
XboxTypeS_Back=Tab
XboxTypeS_Start=SpaceBar
Gamepad_LeftStick_Left=Left
Gamepad_LeftStick_Right=Right
Gamepad_LeftStick_Up=Up
Gamepad_LeftStick_Down=Down
Gamepad_RightStick_Left=NumPadFour
Gamepad_RightStick_Right=NumPadSix
Gamepad_RightStick_Up=NumPadEight
Gamepad_RightStick_Down=NumPadTwo
LeftMouseButton=Enter
RightMouseButton=Escape

[GFxUI.GamepadMouse]
X=XboxTypeS_RightX
Y=XboxTypeS_RightY

[GFxUI.PlayerInput0]
XboxTypeS_Start=1
XboxTypeS_Back=2
XboxTypeS_A=4
XboxTypeS_B=3
XboxTypeS_X=6
XboxTypeS_Y=5
XboxTypeS_LeftTrigger=7
XboxTypeS_LeftShoulder=8
XboxTypeS_LeftThumbStick=9
XboxTypeS_RightTrigger=10
XboxTypeS_RightShoulder=11
XboxTypeS_RightThumbStick=12
XboxTypeS_DPad_Left=13
XboxTypeS_DPad_Right=14
XboxTypeS_DPad_Up=15
XboxTypeS_DPad_Down=16
Gamepad_LeftStick_Left=17
Gamepad_LeftStick_Right=18
Gamepad_LeftStick_Up=20
Gamepad_LeftStick_Down=19
Gamepad_RightStick_Left=21
Gamepad_RightStick_Right=22
Gamepad_RightStick_Up=23
Gamepad_RightStick_Down=24
; Keyboard extras
Tab=2
Enter=3
SpaceBar=3
Escape=4
Left=13
Right=14
Up=15
Down=16
A=13
D=14
W=15
S=16
RightControl=5
Backspace=6
LeftBracket=7
Underscore=8
C=9
RightBracket=10
Equals=11
; Mouse extras
LeftMouseButton=3
RightMouseButton=4
MiddleMouseButton=5

[GFxUI.PlayerInput1]
XboxTypeS_Start=1
XboxTypeS_Back=2
XboxTypeS_A=3
XboxTypeS_B=4
XboxTypeS_X=5
XboxTypeS_Y=6
XboxTypeS_LeftTrigger=7
XboxTypeS_LeftShoulder=8
XboxTypeS_LeftThumbStick=9
XboxTypeS_RightTrigger=10
XboxTypeS_RightShoulder=11
XboxTypeS_RightThumbStick=12
XboxTypeS_DPad_Left=13
XboxTypeS_DPad_Right=14
XboxTypeS_DPad_Up=15
XboxTypeS_DPad_Down=16
Gamepad_LeftStick_Left=17
Gamepad_LeftStick_Right=18
Gamepad_LeftStick_Up=19
Gamepad_LeftStick_Down=20
Gamepad_RightStick_Left=21
Gamepad_RightStick_Right=22
Gamepad_RightStick_Up=23
Gamepad_RightStick_Down=24
; Keyboard extras
Tab=2
Enter=3
SpaceBar=3
Escape=4
Left=13
Right=14
Up=15
Down=16
A=13
D=14
W=15
S=16
; Mouse extras
LeftMouseButton=3
RightMouseButton=4

[Engine.UIInputConfiguration]
AxisEmulationDefinitions=(AxisInputKey=MouseX,Adja centAxisInputKey=MouseY,bEmulateButtonPress=False)
AxisEmulationDefinitions=(AxisInputKey=MouseY,Adja centAxisInputKey=MouseX,bEmulateButtonPress=False)
AxisEmulationDefinitions=(AxisInputKey=XboxTypeS_L eftX,AdjacentAxisInputKey=XboxTypeS_LeftY,bEmulate ButtonPress=True,InputKeyToEmulate[0]=Gamepad_LeftStick_Right,InputKeyToEmulate[1]=Gamepad_LeftStick_Left)
AxisEmulationDefinitions=(AxisInputKey=XboxTypeS_L eftY,AdjacentAxisInputKey=XboxTypeS_LeftX,bEmulate ButtonPress=True,InputKeyToEmulate[0]=Gamepad_LeftStick_Up,InputKeyToEmulate[1]=Gamepad_LeftStick_Down)
AxisEmulationDefinitions=(AxisInputKey=XboxTypeS_R ightX,AdjacentAxisInputKey=XboxTypeS_RightY,bEmula teButtonPress=True,InputKeyToEmulate[0]=Gamepad_RightStick_Right,InputKeyToEmulate[1]=Gamepad_RightStick_Left)
AxisEmulationDefinitions=(AxisInputKey=XboxTypeS_R ightY,AdjacentAxisInputKey=XboxTypeS_RightX,bEmula teButtonPress=True,InputKeyToEmulate[0]=Gamepad_RightStick_Up,InputKeyToEmulate[1]=Gamepad_RightStick_Down)

[Engine.UIDataStore_InputAlias]
!InputAliases=()


Bagi yang selalu eror pada saat lawan joker, Itu karena file 6_14.usm hilang download file nya di Disini dan taruh di (drive):\Batman Arkham City\BmGame\MoviesStereo\




Note : This game is not tested..
Tolong SUPPORT admin, agar sering update dengan :
1. Berkomentar di setiap post : komentar anda sangat berharga untuk mensupport admin agar terus meningkatkan update nya..
2. Klik Ads : jika anda merasa tidak ingin ribet, cukup support admin dengan mengklik adsense di blog ini..




dukungan anda sangat berarti untuk kemajuan blog ini..


;
Anda sedang membaca artikel tentang Batman : Arkham City dan anda bisa menemukan artikel Batman : Arkham City ini dengan url http://nero-vista.blogspot.com/2012/03/batman-arkham-city.html, anda boleh menyebar luaskannya atau mengcopy paste-nya jika artikel Batman : Arkham City ini sangat bermanfaat bagi teman-teman anda, namun jangan lupa untuk meletakkan link Batman : Arkham City sumbernya, Thx

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